package eclipse.client.threadpool;
import eclipse.util.*;
import eclipse.client.Renderer;
/**
 * The JanitorThread forces the system to check for any unused objects and deletes them.
 */
/*
 * Copyright (c) 2009, TOD Productions All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
 *	- Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
 *	- Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
 *	-Neither the name of the organization nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. 
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */
public final class JanitorThread extends ThreadedTimer
{	
	//build the object
	public JanitorThread()
	{
		//run every 15 seconds, probably should do like 1x per minute
		setInterval(15000);
		//enable the thread's code execution
		setEnabled(true);
		//set the name of the thread
		setName("Janitor Thread");
		//start the thread
		start();
	}
	//calculates fps and cleans up system
	public void tick() 
	{
		//output the current fps
		System.out.println("FPS: " + Renderer.fps / 15);
		//reset the counter
		Renderer.fps = 0;
		//clean
		System.gc();			
	}		
}
